UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)Īfter disabling Prepare Carefully and using vanilla randomizing option for pawns now I've got this error spamming. Jecstools Humanoid Alien Races Prepare Carefully or Character Editor. UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)Let me know if this helps. Credit to Felinoel, Chevalier XLIV, and everyone else from Rim of Magic. At the beginning of the game, available colonists spawn with randomly generated traits which basically dictate the way they act. I have a reputation for posting huge threads of suggestions that will probably never happen.Ĭode: Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an objectĪt 圜opy.CopyExposableViaReflection (string,object,object,object) Īt (Verse.Pawn,Verse.Pawn) Īt (Verse.Pawn) Īt () Īt () Īt (UnityEngine.Rect,RimWorld.Page_ConfigureStartingPawns) Īt (wrapper dynamic-method) RimWorld.Page_ConfigureStartingPawns.DoWindowContents_Patch1 (object,UnityEngine.Rect) Īt Verse.Window/c_AnonStorey0.m_0 (int) Those are my thoughts, I'm no coding guru, but I'm sure you can work something out. EdB Prepare Carefully - can edit starting pawns (add in your friends or tv characters). Native support would be a godsend for race-modders in Rimworld. The raiders in Rimworld started off pretty pathetic. A pre-shrunk, classic fit sweater that’s made with air-jet spun yarn for a soft feel and reduced pilling. He might fanboy out, considering the popularity of your mod, but I'm sure the two of you could work out a solution. A sturdy and warm sweatshirt bound to keep you warm in the colder months. See if you can get in contact with Erdelf, and try to work the problem out. The mod's point-based system tries to balance things out so that you don't overdo it, but spend your available points on additional colonists, skill points, passions, resources, weapons and apparel. Third, you mentioned the incompatibilities with Alien Humanoid Races. EdB Prepare Carefully Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing. Taking this into account also seems appropriate. Unfortunately, as far as I'm aware, PC doesn't display this in the interface. This was added with B18, and is dependent of you're current colonists. I do it all the time while playing Rimworld. Well, with the scenario editor, that's an easy fix. So, a few issues I'd like to point out, some of which you seem to acknowledge, but some you might not:įirstly, you mentioned not being able to handle the "left behind" colonists.
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